Overtime
A sokoban-style puzzle game where every shift pushes you to the limit.
Boxes are piling up and your normal hours aren’t gonna cut it.
You’ll need to put in some serious overtime - and some timely upgrades - if you want to bring order to this warehouse chaos.
Game Jam Submission:
This game is a submission for the 1-Bit Jam #6, with the theme "You Don't Have Time" using a strict 2-color palette.
Timeline: 7 days
Team Size: 3 members
My Contributions:
Full Game Art: Designed and created all visual assets, including the main menu, upgrade screen, in-game UI, character, environment, and animations, crafted entirely within a strict 1-bit style.
UX/UI Design: Developed intuitive layouts for core menus and gameplay screens to support clarity and flow.
Implementation: Integrated all art and sound assets into the game using Godot, handling basic scripting to bring the visuals to life.
Tools Used:
Aseprite - Pixel art and animation
Godot Engine - Game integration and scripting
Photoshop - Asset polish and cleanup
Github - Version control and project management