Specializing in UX/UI for video games, I combine aesthetic design with functional clarity to create player-centric experiences that support gameplay and storytelling.
Turning Gameplay Vision into Intuitive, Playable Reality
Enhances Player Engagement
Intuitive interfaces keep players focused on gameplay, not struggling with controls, leading to deeper immersion and longer play sessions.
Guides Player Experience
Good UX/UI acts as a silent navigator, helping players understand mechanics, objectives, and progression without breaking the flow.
Boosts Game Accessibility
Thoughtful design ensures your game is approachable and enjoyable for a wider range of players, including those with diverse needs and skill levels.
Do you struggle with
Frustrating Navigation: Overcomplicated menus and unclear layouts can confuse players, making it hard to explore, progress, or enjoy the experience.
Unclear Player Feedback: When actions lack visual or audio cues, players are left unsure if they're succeeding, hurting both immersion and satisfaction.
Disconnected Visual Design: Inconsistent fonts, colors, or button styles can make your game UI feel patchy and unpolished, disrupting the overall experience.
What I Bring to Your Game
Professional & Precise
I help game studios craft intuitive, immersive UX/UI that enhances gameplay, improves player retention, and elevates the overall game experience, so your game not only looks great, it feels great to play.
Results-Focused
From clunky menus to unclear feedback loops, I solve the UX issues that hold games back. My design process ensures your players stay immersed, your game stays polished, and your studio stands out.
Creative & Player-Centric
Great games deserve great interfaces. I design UX/UI that seamlessly blends into gameplay, keeping players engaged, informed, and immersed, without ever breaking the flow.
What Others Say
“It has been a pleasure working with Andrew, and his performance, commitment, and attitude have left a positive, lasting impression. Andrew excelled in designing various interface components, shaping user experiences, and planning and conducting usability tests.”
Based on coursework from the ELVTR UX/UI for Gaming class
Ivy Sang - UX/UI Lead at Blizzard
“Working with Andrew was great! His attention to user flow, visual clarity, and accessibility helped us overhaul our UI into something beautiful and functional. He brought fresh ideas to the table, communicated clearly throughout the process, and always prioritized the player’s experience.”
Silver - CEO at Gamokratic
Ready to Level Up Your Games UX/UI
Let’s create experiences players remember!